HomeLeetcode403. Frog Jump - Leetcode Solutions

403. Frog Jump – Leetcode Solutions

Description

A frog is crossing a river. The river is divided into some number of units, and at each unit, there may or may not exist a stone. The frog can jump on a stone, but it must not jump into the water.

Given a list of stones positions (in units) in sorted ascending order, determine if the frog can cross the river by landing on the last stone. Initially, the frog is on the first stone and assumes the first jump must be 1 unit.

If the frog’s last jump was k units, its next jump must be either k - 1k, or k + 1 units. The frog can only jump in the forward direction.

Examples:

Example 1:

Input: stones = [0,1,3,5,6,8,12,17]
Output: true
Explanation: The frog can jump to the last stone by jumping 1 unit to the 2nd stone, then 2 units to the 3rd stone, then 2 units to the 4th stone, then 3 units to the 6th stone, 4 units to the 7th stone, and 5 units to the 8th stone.

Example 2:

Input: stones = [0,1,2,3,4,8,9,11]
Output: false
Explanation: There is no way to jump to the last stone as the gap between the 5th and 6th stone is too large.

Solution in Python

Approach:

  1. Understanding the Problem:
    • The frog starts on the first stone (position 0).
    • If the frog’s last jump length was k, its next jump can be k - 1, k, or k + 1, provided these are positive and lead to another stone.
  2. Data Representation:
    • Use a dictionary where the keys are stone positions and the values are sets of possible jump lengths that can land on that stone.
  3. Dynamic Programming State Transition:
    • Start with the first stone and the initial jump length of 0.
    • For each stone and its reachable jump lengths, calculate the next possible stones the frog can jump to based on k - 1, k, and k + 1.
    • Update the reachable jump lengths for those stones.
  4. Edge Cases:
    • If there’s a gap between two stones that exceeds the maximum possible jump length, the frog cannot cross.
    • Ensure no invalid jumps (e.g., k - 1 < 1).
  5. Termination:
    • If the last stone is reachable with any jump length, return True. Otherwise, return False.
Python
class Solution:
    def canCross(self, stones: List[int]) -> bool:
        # If the second stone is not 1 unit away, the frog can't make the initial jump
        if stones[1] != 1:
            return False
        
        # Create a dictionary to map stone positions to the set of jump lengths that can reach them
        dp = {stone: set() for stone in stones}
        dp[0].add(0)  # Frog starts at the first stone with an initial jump of 0
        
        for stone in stones:
            for jump in dp[stone]:
                # Calculate the next possible jump lengths
                for next_jump in {jump - 1, jump, jump + 1}:
                    # Next jump must be positive and lead to a valid stone
                    if next_jump > 0 and stone + next_jump in dp:
                        dp[stone + next_jump].add(next_jump)
        
        # Check if the last stone has any reachable jumps
        return len(dp[stones[-1]]) > 0

Explanation of the Code:

  1. Initialization:
    • A dictionary dp is created to map each stone to a set of jump lengths that can reach it. Initially, all sets are empty.
  2. Handling the First Jump:
    • The frog must start with a jump of 1 unit to the second stone, so we validate this condition early.
  3. Dynamic Programming Transition:
    • For each stone, we iterate over the set of jump lengths that can reach it.
    • For each jump length, calculate the possible next jump lengths (k - 1, k, k + 1).
    • If the next jump is valid (positive) and lands on a stone in the list, update the reachable jump lengths for that stone.
  4. Check the Last Stone:
    • After processing all stones, the last stone’s set will contain reachable jump lengths if it’s possible to cross the river. If the set is non-empty, return True; otherwise, return False.

Solution in C++

C++
class Solution {
public:
    bool canCross(vector<int>& stones) {
        // Edge case: If the second stone is not 1 unit away, the frog cannot make the first jump.
        if (stones[1] != 1) return false;

        // A map where the key is the position of a stone, and the value is a set of all possible jump distances that can reach this stone.
        unordered_map<int, unordered_set<int>> dp;

        // Initialize the map with stones.
        for (int stone : stones) {
            dp[stone] = unordered_set<int>();
        }

        // The frog starts at the first stone and the first jump is 1 unit.
        dp[stones[0]].insert(0);

        // Traverse through each stone.
        for (int stone : stones) {
            // For each possible jump that can land on the current stone.
            for (int jump : dp[stone]) {
                // Generate the next possible jumps: jump-1, jump, jump+1.
                for (int nextJump = jump - 1; nextJump <= jump + 1; ++nextJump) {
                    // Ensure the next jump is positive and leads to a valid stone.
                    if (nextJump > 0 && dp.count(stone + nextJump)) {
                        // Add the next jump to the stone it reaches.
                        dp[stone + nextJump].insert(nextJump);
                    }
                }
            }
        }

        // If the last stone has any jumps recorded, the frog can reach it.
        return !dp[stones.back()].empty();
    }
};

Solution in Javascript

JavaScript
var canCross = function(stones) {
    // If the second stone is not exactly 1 unit away, the frog can't start its journey
    if (stones[1] !== 1) {
        return false;
    }

    // Create a map to store the positions of stones and the jumps that can reach them
    const stoneMap = new Map();
    for (const stone of stones) {
        stoneMap.set(stone, new Set());
    }

    // The frog starts at the first stone and can only jump 1 unit
    stoneMap.get(0).add(1);

    // Iterate through all stones
    for (const stone of stones) {
        // Get the set of jumps possible at this stone
        const jumps = stoneMap.get(stone);

        // Iterate over all possible jump lengths from this stone
        for (const jump of jumps) {
            // Calculate the position of the next stone the frog might reach
            const nextStone = stone + jump;

            // If the next stone exists in the map
            if (stoneMap.has(nextStone)) {
                // Add the possible jump lengths to the next stone's set
                if (jump - 1 > 0) {
                    stoneMap.get(nextStone).add(jump - 1);
                }
                stoneMap.get(nextStone).add(jump);
                stoneMap.get(nextStone).add(jump + 1);
            }
        }
    }

    // Check if there are any possible jumps to the last stone
    return stoneMap.get(stones[stones.length - 1]).size > 0;
};

Solution in Java

Java
class Solution {
    public boolean canCross(int[] stones) {
        // If the gap between the first two stones is greater than 1, the frog cannot jump
        if (stones[1] != 1) {
            return false;
        }

        // Create a map to associate each stone's position with the set of jump sizes
        Map<Integer, Set<Integer>> jumpsMap = new HashMap<>();

        // Initialize the map with an empty set for each stone
        for (int stone : stones) {
            jumpsMap.put(stone, new HashSet<>());
        }

        // The first stone's possible jump is 1 (as given in the problem)
        jumpsMap.get(0).add(1);

        // Iterate through each stone
        for (int i = 0; i < stones.length; i++) {
            int currentStone = stones[i];
            Set<Integer> possibleJumps = jumpsMap.get(currentStone);

            // Check all possible jump distances from this stone
            for (int jump : possibleJumps) {
                int nextPosition = currentStone + jump;

                // If the next position is the last stone, return true
                if (nextPosition == stones[stones.length - 1]) {
                    return true;
                }

                // Check if the next position exists in the stones array
                if (jumpsMap.containsKey(nextPosition)) {
                    // Add the possible next jumps (k-1, k, k+1)
                    if (jump - 1 > 0) {
                        jumpsMap.get(nextPosition).add(jump - 1);
                    }
                    jumpsMap.get(nextPosition).add(jump);
                    jumpsMap.get(nextPosition).add(jump + 1);
                }
            }
        }

        // If we have iterated through all stones and didn't reach the last one, return false
        return false;
    }
}

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